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Sony’s Mocopi avatar motion-capture system is coming to the US

Sony just announced North American availability for its unique Mocopi motion-tracking system. The tools allow you to control digital avatars in real-time using full body movement, thanks to six motion sensors and a proprietary smartphone app. In addition to real-time control, this translated body movement can be used in videos and 3D animations, via an SDK that imports motion data into affiliated software. 

The obvious use for this is VR, particularly social apps like VRChat, though the technology extends to filmmaking and other creative pursuits. In other words, this is a much easier way to create full-body motion capture footage. If only George Lucas had this when creating the galaxy’s favorite Gungan.

The SDK is now available for major 3D development software suites like Unity, MotionBuilder and Unreal Engine, so expect more CGI characters to begin popping up in indie titles with smaller budgets. Sony says it’s currently expanding the number of partners to develop unique services and features linked to the toolset.

The sensors attach to your head, hip, ankles and wrists, with each tiny sensor weighing just 8 grams. Once attached via Velcro straps, connect to the app via Bluetooth and start recording. Each sensor is completely wireless, thanks to Bluetooth receivers, and includes integrated batteries. The system ships with a variety of avatars to pick from, but you can obviously use your own, just cool it with Sonic. There are already too many animated hedgehogs in VRChat as it is.

Sony’s Mocopi system is available for preorder now, at $450, with shipments starting on July 14. The price is $100 more than when the system was originally announced, though Sony provided no details on the increase. The metaverse must also suffer from inflation.

This article originally appeared on Engadget at https://www.engadget.com/sonys-mocopi-avatar-motion-capture-system-is-coming-to-the-us-161543552.html?src=rss

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